The 7 factions

Pick your flag

Seven sides fight over the Circuit. Each one masters an element and fights its own way.

  • Flag of District 725 Mechanics

    District 725 Mechanics

    Element: Kinetic Doctrine: The Squad

    «With iron and welding we raised the dome; with lead and claws we defend it.»

    Heirs of the brigade that saved the surface in 2172. Street workshops, welding sparks and a noble, tough way of fighting.

    See the faction District 725 Mechanics
  • Flag of Wasteland Scavengers

    Wasteland Scavengers

    Element: Thermal Doctrine: The Pack

    «Whatever crosses the wasteland pays.»

    Desert bandits whose skin was mutated by the climate. They raid convoys in scrap buggies and attack as a pack.

    See the faction Wasteland Scavengers
  • Flag of Cryogenic Cult of the Abyss

    Cryogenic Cult of the Abyss

    Element: Cryo Doctrine: The Lone Colossus

    «Heat breeds rot; absolute zero purifies.»

    Exiles from the underwater domes. They guard the planet’s last natural resources and their territory advances with the glaciation.

    See the faction Cryogenic Cult of the Abyss
  • Flag of Clandestine Vanguard

    Clandestine Vanguard

    Element: Corrosive Doctrine: The Swarm

    «What gets rationed up top, you get down here.»

    The owners of the sewers. They took over the abandoned factories beneath the city and smuggle resources and materials. They fight with drones, acid and missiles.

    See the faction Clandestine Vanguard
  • Flag of The Vértice Consortium

    The Vértice Consortium

    Element: Laser Doctrine: The Elite Guard

    «Order is not debated; it is imposed from the zenith.»

    The ones who make the rules. They govern every state from towers and floating domes, far from the toxins. Their white and gold machines fire pure light.

    See the faction The Vértice Consortium
  • Flag of Underwater Domes

    Underwater Domes

    Element: Electric Doctrine: The Hounds

    «The world drowns up there; down here, we breathe.»

    The elite who moved beneath the sea to escape the catastrophe and the pollution. They only come to the surface on raids.

    See the faction Underwater Domes
  • Flag of Singularity Syndicate

    Singularity Syndicate

    Element: Void Doctrine: The Titans

    «Gravity is inevitable; all matter returns to zero.»

    Humans corrupted by science, chasing the answers of physics and the singularity. Wandering, mysterious and very powerful: they rarely take sides.

    See the faction Singularity Syndicate

See the elements

Featured faction District 725 Mechanics

With iron and welding we raised the dome

In 2172, when the rich sealed themselves under the sea, a brigade of welders and mechanics from District 725 stayed behind. They crossed the surface raising emergency domes and saved thousands.

Thirty years later, the 725 is the densest, most rebellious and most respected district of the Lows: welding shops, military scrap and neon, where everyone can use a wrench before turning ten.

They do not smuggle, they do not loot and they owe the Consortium nothing. They build their punkbots by hand, piece by piece, and fight clean even when the Circuit fights are rigged.

In the Circuit they fight as a squad: two or three medium bots covering each other, with kinetic ballistics, neutral against every element.

Element
Kinetic
Territory
District 725, in the Lows
Doctrine
The Squad
Arsenal
Machine guns, claws and shields
Fiorella Ignazzi, District 725 mechanic, pointing: brown hair with light blue streaks, green eyes and a white, black and red jacket

Fiorella Ignazzi District 725 mechanic

Featured faction Wasteland Scavengers

Whatever crosses the wasteland pays

When the elite sealed itself under the sea and the domes filled up, thousands were left outside, in the desert. They survived, but they did not come out the same.

Extreme heat and toxic air changed their skin: generation after generation, the wasteland humans developed light scales, yellow eyes and nails as hard as claws. They are still human, but the desert marked them.

They live in nomadic caravans outside the dome perimeter. They do not build: they take. They ambush convoys, caravans and travelers and carry off water, supplies, fuel and every part that can be welded onto a buggy.

In the Circuit they fight like in the desert: as a pack, fast and with fire. Small, light bots that circle, ram and vanish before the enemy can aim.

Element
Thermal
Territory
The Wasteland
Doctrine
The Pack
Loot
Water, supplies and scrap
Rhazek, leader of the Wasteland Scavengers: a scaled-skin human in a black hood with yellow and magenta details and a katana on his back

Rhazek Boss of the Wasteland Scavengers

Erica, leader of the Cryogenic Cult of the Abyss: white hair, striped black-and-white hood and blue ice crystals

Erica Head of the Cryogenic Cult of the Abyss

Featured faction Cryogenic Cult of the Abyss

Where the ice arrives, nothing gets looted

The 2172 failure of the cryogenic systems did more than drive the Cult out of the underwater domes: it unleashed a glaciation that climbs from the trenches and does not stop.

While the surface cooks, the ice preserves what the rest of the world used up: fresh water, clean aquifers, forests and seeds asleep under the frost. The Cult named itself their guardian.

Their territory has no fixed borders: it advances with the glacier. Every mile the ice gains is one more mile the Cult protects from raiders, corporations and scavengers.

In the Circuit they fight like ice: alone, huge and unhurried. Titans that freeze the enemy’s code and drain its heat until it stops.

Element
Cryo
Territory
The Glacier and the trenches
Doctrine
The Lone Colossus
They guard
Water, forests and seeds

Featured faction Clandestine Vanguard

What gets rationed up top, you get down here

Beneath the Lows there is another city: miles of sewers, abandoned metro lines and factories that got buried when Vértice grew on top of them.

The Clandestine Vanguard took over those factories and switched them back on in secret. They filter water, mix chemicals, salvage scrap and build spare parts where no Consortium camera can see.

They live off smuggling: moving resources and materials up and down the city. Whatever the Consortium rations, the Vanguard gets from below, always for a price.

In the Circuit they fight like in the tunnels: swarms of light drones that strike from afar with acid and missiles, repair each other and vanish.

Element
Corrosive
Territory
Sewers and factories
Doctrine
The Swarm
Business
Smuggling resources
Drenko, leader of the Clandestine Vanguard: gas mask with glowing green filters, arms crossed and a black coat with toxic-green vials

Drenko Boss of the sewers

Lina, mayor of Vértice: platinum hair, feather headpiece and a white, black and gold cape with stars, arms crossed

Lina Mayor of Vértice

Featured faction The Vértice Consortium

The rules are written from above

When the ground turned toxic, the Consortium did not go down into the mud: it went up. Today it lives in high towers, flying platforms and floating domes, far above the acid clouds.

From there it sets the rules in every state. The laws, the price of water, who gets energy and who does not: everything is decided in golden halls that never touched the ground.

Their floating domes inherited the sterile calm of the old underwater domes. Down below remain the rust, the toxins and the people who must obey whatever is signed up there.

In the Circuit they fight the way they govern: from afar and in style. A pair of large white and gold machines with shields and light weapons that never need to get close.

Element
Laser
Territory
The Heights and floating domes
Doctrine
The Elite Guard
They control
Laws, water and energy

Featured faction Underwater Domes

The world drowns up there; down here, we breathe

In 2172, while the surface filled with toxins, the highest-ranking humans bought their way out: they moved beneath the sea, into sealed domes built in the ocean trenches.

Down there they have clean air, cold water and the luxury of the world before the collapse. Thirty years later they are still there, far from the catastrophe and the pollution they left behind.

They never went back to living up top. They only rise on raids: out of the sea, take what their domes need and sink again before anyone can follow.

In the Circuit they fight like predators of the abyss: as a pack, fast, with harpoons and electric shocks that paralyze their prey before finishing it.

Element
Electric
Territory
The ocean trenches
Doctrine
The Hounds
On the surface
Only on raids
Tritón, raid commander of the Underwater Domes: blue hair, fins on the ears, blue scales and crystal-and-gold jewelry

Tritón At the head of the underwater raids

A Void Wanderer of the Singularity Syndicate: shaved head with violet cracks, black robe full of stars and two orbiting black holes

Void Wanderer Sometimes a mercenary, almost always neutral

Featured faction Singularity Syndicate · The Void

They sought the answer and the void answered

They started as scientists who wanted to solve the problems of physics and understand the singularity. At some point they crossed a line, and science corrupted them.

Today they are everywhere and nowhere in particular: wandering and mysterious. They turn up in an arena, a market or the middle of the wasteland, and vanish before anyone understands what they were after.

They are very powerful and almost never take sides. They stay out of the conflicts of humans and factions, unless something drags them in indirectly.

But not all of them are that neutral: some were hired by other factions as mercenaries. In the Circuit, a Wanderer on your side can change a war.

Element
Void
Territory
None: they are everywhere
Doctrine
The Titans
Side
Neutral, unless paid

Pilots of the Circuit

Five pilots per flag

Every faction has its five pilots. Who they are and what each one specializes in.

District 725 Mechanics

  • Ramiro Galván «Martillo», of District 725 Mechanics

    Ramiro Galván

    «Martillo»

    Fifteen years beside Julen Ignazzi. He has flown for Fiorella since the day she woke Alfa up.

    Specialty Field engineer: keeps his bot whole and shielded.

  • Bruno Kaya «Toro», of District 725 Mechanics

    Bruno Kaya

    «Toro»

    He fought bare-knuckle in the basements of the 725. He never takes a rigged fight.

    Specialty Duelist: goes looking for close combat.

  • Dana Ferro «Remache», of District 725 Mechanics

    Dana Ferro

    «Remache»

    She riveted the emergency domes hanging from a harness. She runs the workshop when Fiorella is away.

    Specialty Shotgun commando: fast, close-range bursts.

  • Ozzy Grau «Muralla», of District 725 Mechanics

    Ozzy Grau

    «Muralla»

    He armored delivery trucks in the Lows. His bots come back dented, smoking and whole.

    Specialty Cannon engineer and demolisher: takes hits and breaks things.

  • Alma Toral «Yunque», of District 725 Mechanics

    Alma Toral

    «Yunque»

    Julen’s first apprentice. She taught Fiorella to weld and has distrusted Omega from day one.

    Specialty Machine-gun gunner who repairs her bot mid-fight.

Wasteland Scavengers

  • Nova Ibarra «Chispa», of Wasteland Scavengers

    Nova Ibarra

    «Chispa»

    She grew up in the southern scrapyard, where races have no rules. The youngest and friendliest of the gang.

    Specialty Test pilot: squeezes speed out of any chassis.

  • Teo Rojas «Ceniza», of Wasteland Scavengers

    Teo Rojas

    «Ceniza»

    Born in a caravan stranded in a sandstorm. He keeps a lighter in every pocket.

    Specialty Flamethrower demolisher: leaves the field on fire.

  • Yara Cortez «Brasa», of Wasteland Scavengers

    Yara Cortez

    «Brasa»

    Rhazek’s best ambusher: she waits for hours under the sand until the convoy is ten meters away.

    Specialty Shotgun gunner: hits hard and up close.

  • Hugo Lagos «Coyote», of Wasteland Scavengers

    Hugo Lagos

    «Coyote»

    He crossed the wasteland alone on foot three times. He finds the convoys and is the first to jump them.

    Specialty Fast duelist with a red-hot blade.

  • Rita Kraus «Hellfire», of Wasteland Scavengers

    Rita Kraus

    «Hellfire»

    She designed the gang’s sulfur mortars. The only one who argues with Rhazek’s orders.

    Specialty Mortar demolisher who leaves the ground burning.

Cryogenic Cult of the Abyss

  • Ivo Brandt «Escarcha», of Cryogenic Cult of the Abyss

    Ivo Brandt

    «Escarcha»

    He was ten when the deep domes failed. Today he maintains the coolant lines of the Cult’s colossi.

    Specialty Engineer: keeps his bot whole and shielded.

  • Noa Silva «Témpano», of Cryogenic Cult of the Abyss

    Noa Silva

    «Témpano»

    She watches the glacier front from an ice tower and stops raiders with a single shot.

    Specialty Railgun sniper: precise hits that break armor.

  • Elías Okafor «Abismo», of Cryogenic Cult of the Abyss

    Elías Okafor

    «Abismo»

    He charted the glacier’s advance. The Cult plans its territory on his calculations.

    Specialty Cryo-spray tactician: more range and shields for everyone.

  • Kira Navarro «Ventisca», of Cryogenic Cult of the Abyss

    Kira Navarro

    «Ventisca»

    She convinced Erica the Cult had to fight in the Circuit instead of just waiting for the ice.

    Specialty Glacial-mortar demolisher who slows the enemy down.

  • Vera Molina «Cero Absoluto», of Cryogenic Cult of the Abyss

    Vera Molina

    «Cero Absoluto»

    She was chief engineer of the deep domes the night of the 2172 failure. She never said what happened.

    Specialty Cryo tactician: freezes the enemy and punishes whoever slows down.

Clandestine Vanguard

  • Leo Arce «Grillo», of Clandestine Vanguard

    Leo Arce

    «Grillo»

    A sewer courier: he carries packages through tunnels even Drenko doesn’t know. Always has gossip.

    Specialty Commando: fires fast and nonstop.

  • Mara Costa «Cuervo», of Clandestine Vanguard

    Mara Costa

    «Cuervo»

    She tests the stolen factories’ drones flying blind through the tunnels. She lost an eye and swapped it for a lens.

    Specialty Missile test pilot.

  • Joel Reyes «Óxido», of Clandestine Vanguard

    Joel Reyes

    «Óxido»

    He mixes the Vanguard’s acids in a buried plant. He can tell twenty corrosives apart by smell.

    Specialty Mortar demolisher whose shells eat armor.

  • Luz Mendoza «Eco», of Clandestine Vanguard

    Luz Mendoza

    «Eco»

    She listens to the districts above from the pipes and sells what she hears. Drenko’s spy.

    Specialty Missile sniper: finds the enemy by sound.

  • Gael Valdés «Vitriolo», of Clandestine Vanguard

    Gael Valdés

    «Vitriolo»

    The first to switch a buried factory back on. Drenko respects and fears him in equal measure.

    Specialty Commando with acid mortars that don’t wash off.

The Vértice Consortium

  • Ciro Paz «Lente», of The Vértice Consortium

    Ciro Paz

    «Lente»

    A cadet fresh out of the Consortium academy. He still believes the rules protect everyone.

    Specialty Tactician: more range and shields for everyone.

  • Kael Duran «Mira», of The Vértice Consortium

    Kael Duran

    «Mira»

    He was a Consortium marksman until he was ordered to aim at a workshop full of people. He lowered the rifle.

    Specialty Railgun gunner: every shot hits harder.

  • Lía Sato «Brújula», of The Vértice Consortium

    Lía Sato

    «Brújula»

    She draws the fight before it starts. She lost only once and keeps the plan of that defeat.

    Specialty Long-range laser tactician.

  • Irene Vidal «Cenit», of The Vértice Consortium

    Irene Vidal

    «Cenit»

    She guards The Crown’s boxes from the highest platform. Lina’s personal sharpshooter.

    Specialty Very long-range laser sniper.

  • Víctor Herrera «Prisma», of The Vértice Consortium

    Víctor Herrera

    «Prisma»

    The Consortium’s exhibition champion: he never loses, partly because his rivals are paid to.

    Specialty Gunner whose lasers bounce between enemies.

Underwater Domes

  • Nico Funes «Voltio», of Underwater Domes

    Nico Funes

    «Voltio»

    Son of air-pump technicians. He had never seen the sky until his first raid.

    Specialty Electric commando: fires fast and nonstop.

  • Lola Ríos «Lince», of Underwater Domes

    Lola Ríos

    «Lince»

    The first out of the water on every raid. She likes the surface more than she admits.

    Specialty Duelist with an electric blade.

  • Omar Acosta «Dédalo», of Underwater Domes

    Omar Acosta

    «Dédalo»

    He designs the locks and pressure tunnels linking the domes. In the arena he traps rivals in shocks.

    Specialty Electric-weapon tactician.

  • Maya Quiroga «Trueno», of Underwater Domes

    Maya Quiroga

    «Trueno»

    She leads Tritón’s escort. Wherever she lands, the whole district goes dark.

    Specialty Commando whose shocks stun.

  • Bastián Correa «Cíclope», of Underwater Domes

    Bastián Correa

    «Cíclope»

    He swapped an eye for a sensor that sees electric currents miles away. He despises the surface.

    Specialty Electric sniper: stuns first, finishes second.

Singularity Syndicate

  • Raúl Luna «Eclipse», of Singularity Syndicate

    Raúl Luna

    «Eclipse»

    He cleaned The Crown’s containment rings until he stared into the void too long. He can’t remember three days of his life.

    Specialty Test pilot who seems to know where the enemy will be.

  • Inés Benítez «Órbita», of Singularity Syndicate

    Inés Benítez

    «Órbita»

    She left The Crown when her calculations were used to rig fights. Now she sells her aim.

    Specialty Demolisher with curving dark-matter mortars.

  • Marco Sosa «Umbral», of Singularity Syndicate

    Marco Sosa

    «Umbral»

    Nobody sees him coming: one second he isn’t there, the next he is a meter away, blade already moving.

    Specialty Duelist who appears out of nowhere.

  • Iris Vega «Fantasma», of Singularity Syndicate

    Iris Vega

    «Fantasma»

    Nobody has seen her lose a duel. She shows up, wins and vanishes. Rumor says she pays off a huge debt.

    Specialty Cannon gunner and sniper.

  • Zeta «Comandante», of Singularity Syndicate

    Zeta

    «Comandante»

    Not in any record of Vértice. Arrived with an unmarked bot and a list of names.

    Specialty Cannon tactician whose implosions pull enemies in.