Game development & interactive software studio We build things people play
Games, interactive experiences and digital products with comic-book ink and high-performance code. From the first doodle to the store.
- Our own game heading to Google Play
- 100% in-house art
- Unity · Web · Mobile
What we do
Four powers
one team
Design, art, engineering and live operations under one roof. No passing the ball between vendors.
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Videogames
Mobile and PC games end to end, with economy, progression and store publishing.
- Game design & balancing
- Unity development
- Art, UI & audio
- Publishing & LiveOps
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Interactive experiences
Advergames, gamification and installations people play for fun, and that leave you real data.
- Advergames & campaigns
- App gamification
- Kiosks & events
- In-browser WebGL
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Custom software
Fast, accessible, measurable apps, websites and dashboards, with the same obsession for detail.
- Websites & landing pages
- Android / iOS apps
- Backends & APIs
- SEO & performance
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Art & storytelling
Comic-style art direction: characters, worlds and lore that give your brand its own voice.
- Concept art & characters
- UI & iconography
- Worldbuilding & script
- Style guides
in-house
Case study · Our own game
Case study: Inkomic Bricks
An endless brick breaker for Android that we designed, illustrated and coded from scratch. Our lab for testing what we later bring to client projects.
What we built
- Bounce physics and ball bursts tuned for modest phones
- Power-ups, special bricks, bombs, lasers and boss rows
- Progression with 39 balls, 23 achievements, missions and a daily streak
- World leaderboard and cloud save with Google Play Games
- Fair monetization: no lives or energy, the leaderboard can’t be bought
- Original comic art and a world shared with our universe, Vértice
Who we work with
Made for your audience
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Brands & agencies
Campaigns people play and share, with leaderboards, prizes and metrics.
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Education & museums
Content you learn by playing, for classrooms, training and exhibits.
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Startups & products
Gamification, apps and websites that retain users from day one.
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Events & activations
Touch kiosks and giant screens that build a queue at your booth.
How we work
From doodle to store
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Brief
We get the goal, the audience and the metric that matters.
You get: Proposal & budget
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Prototype
Something playable or clickable to validate fast.
You get: Working demo
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Production
Short sprints with frequent builds for you to test.
You get: A build every sprint
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Launch
Publishing, analytics and improvements with real data.
You get: Stores, web & metrics
house rules
How we play
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If it's not fun, it doesn't ship.
We test everything with real people before calling it done.
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Fast or nothing.
Instant loads and smooth play on mid-range phones.
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Signature art.
No templates: every project gets its own identity.
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No smoke.
Clear metrics, visible progress and honest dates.
Inkomic in 30 seconds
The essentials
Inkomic is a studio based in Argentina that designs and develops videogames, advergames, gamification and custom interactive software for brands, education and digital products, with its own comic-style art.
- What we do
- Mobile and PC games, advergames, gamification, educational games, event installations, WebGL experiences, apps and websites.
- Who for
- Brands, agencies, schools, museums, startups and product teams.
- Where
- Based in Argentina, working remotely with clients in any country.
- Tech
- Unity 6, C#, WebGL, Three.js, Astro, Android, iOS and Firebase.
- Own game
- Inkomic Bricks, an endless brick breaker for Android (coming soon to Google Play).
- Languages
- Spanish and English.
- Contact
- hola@inkomic.com
FAQ
Before we start
What is Inkomic?
Inkomic is a game development and interactive software studio based in Argentina. We make our own games, like Inkomic Bricks, and build custom games, advergames, gamification and apps for brands and institutions.
How much does a project cost?
It depends on scope: a short advergame is nothing like a game with an economy and LiveOps. After the brief we send a fixed proposal with scope, phases and budget.
How long does it take?
We start with a playable prototype in a few weeks to validate the idea. From there we plan production in sprints with clear dates.
Do you work with clients outside Argentina?
Yes. We work remotely, in English or Spanish, with clients in any country.
What do I need to get started?
A goal, an audience and a rough date. References, brand assets or materials help; if you don't have them, we create them together.
Do you stay on after launch?
Yes. We can operate the product: analytics, content updates, events and improvements based on real data.
Contact
Got an idea?
Tell us what you want to build. We reply within 48 business hours with next steps.
- No strings attached
- Proposal with scope and budget
- Half-baked ideas welcome