Elements
The 7 elements
Every weapon strikes with an element and every chassis defends with another. Knowing who beats whom is half of any fight in the Circuit.
- Neutral against all
Kinetic
Ballistics
Bullets, shells, claws and shields: the mechanics’ engineering. It has no advantages or weaknesses: it deals normal damage to everyone and takes normal damage from everyone.
- Beats / Loses to
- No advantages or weaknesses
Mastered by District 725 Mechanics
-
Thermal
Fire and plasma
Flamethrowers, magma cannons and sulfur mortars. Heat melts any frozen armor.
- Beats
- Cryo +50%
- Loses to
- Void −30%
Mastered by Wasteland Scavengers
- Slows
Cryo
Sub-zero cold
Sprayers, icicles and blizzards. Besides dealing damage, cold slows enemy mechs down.
- Beats
- Corrosive +50%
- Loses to
- Thermal −30%
Mastered by Cryogenic Cult of the Abyss
-
Corrosive
Acid and toxins
Acid missiles, caustic mortars and toxic clouds that eat through armor from afar.
- Beats
- Laser +50%
- Loses to
- Cryo −30%
Mastered by Clandestine Vanguard
-
Laser
Coherent light
Precision beams, railguns and satellite prisms: pure light at long range.
- Beats
- Electric +50%
- Loses to
- Corrosive −30%
Mastered by The Vértice Consortium
- Can stun
Electric
Electroshock and EMP
Coils, voltaic harpoons and arc whips. Shocks can stun the enemy and freeze it in place for a few seconds.
- Beats
- Void +50%
- Loses to
- Laser −30%
Mastered by Underwater Domes
-
Void
Dark matter and gravity
Singularity cannons, gravity orbs and entropy scythes that unmake matter.
- Beats
- Thermal +50%
- Loses to
- Electric −30%
Mastered by Singularity Syndicate
The cycle
Every element beats another
Thermal beats Cryo, Cryo beats Corrosive, Corrosive beats Laser, Laser beats Electric, Electric beats Void and Void beats Thermal. The circle closes: no element is unbeatable.
How it works in the game
- Your weapon’s element decides how you attack; your chassis’ element, how you defend.
- With advantage you deal +50% damage; at a disadvantage, −30%. Between elements that do not touch on the cycle, damage is normal.
- Kinetic is neutral: it never wins or loses by element. It is the safe base of any squad.
- Mix elements in your squad so you are never exposed to a single rival.
The elemental chart
Who hits whom
| Attacks ↓Defends → | Kinetic | Thermal | Cryo | Corrosive | Laser | Electric | Void |
|---|---|---|---|---|---|---|---|
| Kinetic | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) |
| Thermal | ×1 (neutral) | ×1 (neutral) | +50% (advantage) | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) | −30% (disadvantage) |
| Cryo | ×1 (neutral) | −30% (disadvantage) | ×1 (neutral) | +50% (advantage) | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) |
| Corrosive | ×1 (neutral) | ×1 (neutral) | −30% (disadvantage) | ×1 (neutral) | +50% (advantage) | ×1 (neutral) | ×1 (neutral) |
| Laser | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) | −30% (disadvantage) | ×1 (neutral) | +50% (advantage) | ×1 (neutral) |
| Electric | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) | −30% (disadvantage) | ×1 (neutral) | +50% (advantage) |
| Void | ×1 (neutral) | +50% (advantage) | ×1 (neutral) | ×1 (neutral) | ×1 (neutral) | −30% (disadvantage) | ×1 (neutral) |
FAQ
About the elements
Which element beats which?
Thermal beats Cryo, Cryo beats Corrosive, Corrosive beats Laser, Laser beats Electric, Electric beats Void and Void beats Thermal. Kinetic is neutral against all.
How much damage does elemental advantage add?
With advantage an attack deals +50% damage and at a disadvantage it deals −30%. In every other case damage is normal.
Which faction masters each element?
Kinetic: District 725 Mechanics. Thermal: Wasteland Scavengers. Cryo: Cryogenic Cult of the Abyss. Corrosive: Clandestine Vanguard. Laser: The Vértice Consortium. Electric: Underwater Domes. Void: Singularity Syndicate.
Do elements have special effects?
Yes: cryo weapons slow the enemy down and electric weapons can stun it. The rest of the effect is in the damage multiplier.